Now you just hold the L-button while moving the right stick. It was functional but jerky, and one of the few real low-points of the gameplay. In the original the camera could only be snap-positioned behind link with the press of a button.
Most notably, players have full camera control now.
Nintendo included a number of other quality-of-life improvements as well.
The game plays equally well with a Pro Controller or even in handheld mode with Joy-Cons docked. In my original review, I went so far as to say the game, “wouldn’t work as well without those dreaded motion controls.”Ī decade later I admit I was wrong. Those directionally based sword moves are now done with the right control stick, flicking it in the right direction to devastating effect. Players can now choose to stick with buttons and control sticks to guide Link both above and beneath the clouds. Thankfully, motion controls are no longer the only game in town. So if you plan to use the motion controls, you should plan on sweating. In ‘Skyward Sword,” gamers can use the accurate Switch Joy-Cons to control Link’s sword, shield and more. His bow and shield also come into play quite often. And, like with the original, you will control more than Link’s sword. This is still possible, with the use of the much more accurate Switch Joy-Cons.
Originally designed to use with the Wiimote Plus (a more sensitive version of the original Wii controller), players thrusted their sword forward, hacked vertically, horizontally and diagonally, and even performed spin moves while swinging wildly about their game rooms. Which brings us back to those motion controls. Unique to “Skyward Sword” is the necessity to direct your sword blows in battle and even some puzzles. “Skyward Sword” presents itself as a more traditional “Zelda” game, while “Breath of the Wild” blew things apart with its open-world and vast, densely populated landscape. Unique to “Skyward Sword” is the ability to direct sword blows in battle.ĭon’t expect the same kind of adventure, though. Things like the stamina meter and the ability to glide from tall places. Those who love 2017’s “The Legend of Zelda: Breath of the Wild,” will find the origin of many of that game’s ideas. What follows is a rollicking adventure, arguably one of the series’ finest, featuring plenty of dungeon exploring, item-collecting and even crafting. This journey takes him to the fearful surface below, and across the expansive (if someone barren) skies as well. Opening far above the surface in Skyloft, Link and his bird companion, the Crimson Loftwing, embark on a quest to find the missing Zelda.